Early prototype design, general layout for final structure.
Pretty early on we had settled on lighting being a major part of the game's mood. Above are more expanded versions of the prototype which has more puzzles and a general idea for the game loop.
Zach was in charge of models and concept art (the cubicle and office scene), where I took on the UI for the game and graphic design of the company.
Various iterations of the environment. Claire and I worked on coding while Zach did visuals, we added things like a minimap to help players navigate. Claire worked with Cinemachine to create rails for our camera to follow the player on.
Final screenshots.